Penerapan Algoritma Fisher Yates Shuffle pada Game Edukasi Pembelajaran Untuk Pendidikan Anak Usia Dini (PAUD)
DOI:
https://doi.org/10.30865/mib.v6i4.4683Keywords:
Educational Games, Fisher Yates Shuffle, PAUD, AndroidAbstract
Games can be used as educational tools, helping students learn about a particular subject or concept. Just like playing learning educational games for Early Childhood Education (PAUD), it can be a way to learn. In learning activities such as letters, numbers, colors, names of animals, plants, and so on, they still use conventional learning media, so they are less effective in implementing learning, where currently children interact more with smartphones than books, this can This causes parents whose children are still in elementary school, such as reading, counting, writing using books that are less attractive, which can cause children to be lazy to study, and less attractive to children in learning. From that problem, the author is interested in making educational game applications by utilizing smartphone media. And the application of this learning educational game was made by utilizing the Fisher Yates Shuffle Algorithm, by randomizing the questions in this application. Based on the test results, the implementation of the Fisher Yates Shuffle Algorithm for question randomization in the early childhood education learning educational game application (PAUD) went well, was in demand by PAUD children and there were no repeated questions that made PAUD children happier in study.References
O. N. Putri and M. Hudah, “Pengaruh Model Pembelajaran Role Playing Materi Bola Basket Terhadap Pembentukan Karakter Siswa Kelas VIII SMP Negeri 2 Ketanggungan,†Jendela Olahraga, vol. 4, no. 2, p. 57, 2019, doi: 10.26877/jo.v4i2.4005.
M. S. Rambe and N. Yarni, “Pengaruh Gaya Belajar Visual , Auditorial , Dan Kinestetik Terhadap,†J. Rev. Pendidik. dan Pengajaran, vol. 2, no. 2, pp. 291–296, 2019.
I. Muttaqim, S. Andryana, and I. D. Sholihati, “Rancang Bangun Game Edukasi Pecah Balon Berbasis Android Menggunkan Algoritma Ficher-Yates,†JIPI (Jurnal Ilm. Penelit. dan Pembelajaran Inform., vol. 6, no. 2, pp. 259–266, 2021, doi: 10.29100/jipi.v6i2.2020.
A. Nofita Sari, “Peran Ibu dalam Menumbuhkan Minat Baca Anak (Studi Kasus Penulis Buku Meydiana Rahmawati Ismail),†Anuva, vol. 5, no. 2, pp. 295–306, 2021.
C. K. Nelwan, D. J. Mamahit, B. A. Sugiarso, and A. Yusupa, “Rancang Bangun Aplikasi Pembelajaran Interaktif Untuk Anak Sekolah Dasar Kelas 1,†J. Tek. Inform., vol. 15, no. 1, pp. 45–54, 2020.
I. Haditama, C. Slamet, and D. Fauzy, “Implementasi Algoritma Fisher-Yates Dan Fuzzy Tsukamoto Dalam Game Kuis Tebak Nada Sunda Berbasis Android,†J. Online Inform., vol. 1, no. 1, p. 51, 2016, doi: 10.15575/join.v1i1.11.
Guslinda and R. Kurnia, Media Pembelajaran Anak Usia Dini. 2018. [Online]. Available: j
A. H. Annazili and A. Qoiriah, “Implementasi Algoritma Fisher-Yates Shuffle Dan Fuzzy Tsukamoto Pada Game Petualangan Si Thole Berbasis Android Menggunakan Game Engine Unity,†J. Informatics Comput. Sci., vol. 1, no. 04, pp. 188–199, 2020, doi: 10.26740/jinacs.v1n04.p188-199.
Benny, “Industri Pada Cv . Oilfindo Menggunakan Industri Pada Cv . Oilfindo Menggunakan,†2019.
A. Pramoedita, P. Susanto, and D. Oscar, “Pemodelan Sistem Informasi Penjualan Produk Kecantikan Secara Online Dengan Metode Rational Unified Process Studi Kasus : PT. Lautan Angsa Indonesia,†IJCIT (Indonesian J. Comput. Inf. Technol., vol. 3, no. 2, pp. 222–227, 2018.
M. A. Hasan, S. Supriadi, and Z. Zamzami, “Implementasi Algoritma Fisher-Yates Untuk Mengacak Soal Ujian Online Penerimaan Mahasiswa Baru (Studi Kasus : Universitas Lancang Kuning Riau),†J. Nas. Teknol. dan Sist. Inf., vol. 3, no. 2, pp. 291–298, 2017, doi: 10.25077/teknosi.v3i2.2017.291-298.
F. Ahmad, “Penerapan Algoritma Fisher Yates Shuffle dan Linear Congruent Method Pada Simulasi Ujian Toefl Berbasis Android,†J. Ris. Komput., vol. 5, no. 1, pp. 653–660, 2018.
A. Suhazli, A. Atthariq, and A. Anwar, “Game Puzzle ‘Numbers in English’Berbasis Android Dengan Metode Fisher Yates Shuffle Sebagai Pengacak Potongan Gambar,†J. Infomedia, vol. 2, no. 1, pp. 1–6, 2017, doi: 10.30811/.v2i1.476.
S. A. Zuliani, E. Winarno, and Studi, “Game Pembelajaran Membaca Iqra ’ Menggunakan Metode Fisher Yates Shuffle,†Pros. SINTAK, vol. 2, pp. 333–337, 2018, [Online]. Available: https://www.unisbank.ac.id/ojs/index.php/sintak/article/view/6639
R. D. Aisyah, “Rancang Bangun Sistem Informasi Penyaluran Dana Zakat Kepada Mustahik,†p. 203, 2010, [Online]. Available: file:///D:/Reverensi PDF ( TINJAUAN PUSTAKA )/ROOFINA DEWI AISYAH-FST penyaluran zakat.pdf
W. Fahrianti, “Pembuatan Aplikasi Computer Based Test Berbasis Web Untuk Seleksi Tes Karyawan (Studi Kasus Pt Radya Gita Bahagi),†2021, [Online]. Available: http://epub.imandiri.id/repository/docs/TaSkripsi/Skripsi_361743004_Wanti F.pdf
I. Zufria, “Pemodelan Berbasis UML ( Unified Modeling Language ) dengan Strategi Teknik Orientasi Objek User Centered Design ( UCD ) dalam Sistem Administrasi Pendidikan Pemodelan Berbasis UML ( Unified Modeling Language ) dengan,†J. Sains Teknol., vol. 1, no. 1, pp. 1–16, 2013.
I. Abdurrohim, “Pembangunan Aplikasi Sistem Informasi Database Sumber Daya Alam Provinsi Kalimantan Timur,†no. September 2016, 2019, doi: 10.17605/OSF.IO/635SY.
Downloads
Published
Issue
Section
License

This work is licensed under a Creative Commons Attribution 4.0 International License
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under Creative Commons Attribution 4.0 International License that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (Refer to The Effect of Open Access).