DIKANANDA, Arif Rinaldi; NURDIAWAN, Odi; FAQIH, Ahmad; SURIP, Agus; SAPUTRA, Dias Bayu. Estimasi Kemampuan Computational Thingking Pemain Game Dota Dua Menggunakan Teknik Machine Learning. JURNAL RISET KOMPUTER (JURIKOM), [S. l.], v. 9, n. 5, p. 1599−1606, 2022. DOI: 10.30865/jurikom.v9i5.5025. Disponível em: https://ejurnal.stmik-budidarma.ac.id/index.php/jurikom/article/view/5025. Acesso em: 3 nov. 2025.