Aplikasi Game Flatfrom Art Lewat Construct 2 Dengan Menggunakan Metode Quadtree

Authors

  • Lita Martauli Simamora STMIK Budi Darma, Medan
  • Mesran Mesran STMIK Budi Darma, Medan

DOI:

https://doi.org/10.30865/jurikom.v7i2.2103

Keywords:

Educational Games, Traffic, Quad-Tree

Abstract

The use of media as a learning tool is appropriate and interesting in the introduction of traffic signs to increase knowledge. Traffic game application is a media that is run on an android smartphone as a means to recognize and learn the types of traffic signs. The research method in designing a traffic sign game is Quad-Tree which collision collision / collision of two different objects in the game area by dividing the arena of the same size game if there are two or more objects in the same area so divide the area again into four equal sized parts until no objects are in the same area. Providing interesting knowledge and while playing to the community, a traffic game application is designed to provide knowledge of road equipment containing symbols, letters, numbers, sentences or a combination of them, which are used to provide warnings, prohibitions, commands and instructions in the past educational games cross.

Author Biographies

Lita Martauli Simamora, STMIK Budi Darma, Medan

Program Studi Teknik Informatika

Mesran Mesran, STMIK Budi Darma, Medan

Program Studi Teknik Informatika

References

Susilawati, “Perancangan Game Space Ship Dengan Metode Quad Tree,†Pelita Inform. Budi Darma, pp. 80–84, 2014.

Eryawan Rifandi, “Perancangan Aplikasi Game Simulasi Lalu Lintas Berbasis Android Dengan Metode Quand-Tree.†Pelita Inform. Budi Darma, pp. 28–33, 2017.

Munir, Multimedia dan Konsep Aplikasi Dalam Pendidikan. Bandung: Penerbit Alfabet, 2014.

D. Novaliendry, “Aplikasi Game Geografi Berbasis Multimedia Interaktif (Studi Kasus Siswa Kelas IX SMPN Rao),†J. Teknol. Dan Pendidik., vol. 6, no. 2, pp. 106–118, 2013.

Jasson, Role Playing Game (RPG) Maker, Edisi pertama. Yogyakarta: Penerbit ANDI, 2009.

S. D. H. Permana, “Pembangunan Aplikasi Game Android Pengenalan Pola Warna Pada Paud Posdaya,†Infotel, vol. 7, no. 2, p. 114, 2015.

S. Hermawan, Mudah Membuat Aplikasi Android. Yogyakarta: Penerbit ANDI, 2011.

Nazruddin Safaat H, Membuat Aplikasi Untuk Android. Yogyakarta: Multimedia Center Publishing, 2010.

N. Safaat, Pemrograman Aplikasi Mobile Smartphone Dan Table PC Berbasis Android. Bandung: Penerbit Informatika Bandung, 2012.

B. Haryanto, Esensi-esensi Bahasa Pemrograman Java. Yogyakarta: Penerbit ANDI, 2011.

Adi Nugroho, 2009, Rekayasa Perangkat Lunak Menggunakan UML dan Java. Penerbit ANDI : Yogyakarta

Rosa A.S,M. Shalahuddin 2011, Rekayasa Perangkat Lunak. Penerbit ANDI : Yogyakarta

Wina Novianti Fatimah, ST. Pengenalan Eclipse, p.15.February 2011

Additional Files

Published

2020-04-26

How to Cite

Simamora, L. M., & Mesran, M. (2020). Aplikasi Game Flatfrom Art Lewat Construct 2 Dengan Menggunakan Metode Quadtree. JURNAL RISET KOMPUTER (JURIKOM), 7(2), 269–277. https://doi.org/10.30865/jurikom.v7i2.2103

Issue

Section

Articles