Simulasi Visualisasi Teknik Gerakan Yoga Dengan Metode Pengembangan Multimedia Luther-Sutopo Berbasis Mobile
DOI:
https://doi.org/10.30865/jurikom.v7i2.1944Abstract
Nowadays there are lots of sports, one of them is yoga, yoga is very beneficial for physical and spiritual health. in modern times yoga is very less interested because of the lack of information about movement techniques in certain areas, thereby reducing the interest of the community in practicing the techniques of yoga movements. There needs to be a solution to this problem by creating a multimedia media in the form of visualization and simulation using a mobile-based, and using the Luther-sutopo method where the process is divided into 6 stages, namely: concept, design, material collecting, assembly, testing, distribution. So this multimedia development can be developed on a mobile basis. The use of media simulation and visualization of mobile-based multimedia makes it easier for users to find out yoga movement techniques because the form of simulation and viusalization of attractive yoga movements can increase people's interest. It is expected that in this visualization simulation application mobile-based yoga movement techniques can be used in general beneficial for all people.
Keywords: Multimedia, Luther-Sutopo, Android, Visualization
References
A. S. Kinasih, “Pengaruh Latihan Yoga Terhadap Peningkatan Kualitas Hidup,†Buletin Psikologi, vol. 18, pp. 1-12, 2010.
I. Binanto, Multimedia Digital Dasar-Dasar Teori dan Pengembangannya, Yogyakarta: Andi Offset, 2010.
I. Binanto, “Tinjauan Metode Pengembangan Perangkat Lunak Multimedia Yang Sesuai Untuk Mahasiswa Tugas Akhir,†Seminar Nasional Rekayasa Perangkat Komputer Dan Aplikasinya.
S. M. Dr. Kirman Siregar, Simulasi Dan Pemodelan (Aplikasi Untuk Keteknikan Pertanian), Yogyakarta: Deepublish, 2016.
Mauludi dan R. Yuniar, “PT. Pelabuhan Indonesia III (Persero),†Visualisasi Informasi Berbasis Web Untuk Reporting Pada Website E-Rekrutmen PT. Pelabuhan Indonesia III (Persero), 2013. [Online]. Available: http://sir.stikom.edu/938/. [Diakses 2019].
H. Haydi, “Visualisasi Konsep Umum Sisitem Pakar Berbasis Multimedia,†Riau Journal Of Computer Science, vol. 3, no. 1, pp. 17-22, 2017.
K. Yuliani dan M. S. Shanty, The Power Of Yoga, Yogyakarta: Bhafana Publishing, 2017.
P. Sindhu, Panduan Lengkap Yoga: Untuk Hidup Sehat Dan Seimbang, Bandung: QANITA, 2014.
G. P. A. Oka, Media Dan Multimedia Pembelajaran, Yogyakarta: Deepublish, 2017.
“Belnder,†[Online]. Available: https://www.blender.org/foundation/history/. [Diakses 16 Juli 2018].
A. B. Mutiara dan R. Refianti, Desain Pemodelan Grafik : Pemodelan Pohon, Yogyakarta: Gunadarma, 2014.
R. A. S dan M. shalahuddin, Rekayasa Perangkat Lunak (Terstruktur Dan Berorientasi Objek), Bandung: Informatika, 2016.
N. S. H, Android Pemrograman Aplikasi Mobile Smartphone Dan Tablet Pc Berbasis Android, Bandung: Informatika, 2015.
M. A Satyaputra dan S. E Maulina Aritonang, Java For Beginner With Eclipse 4.2 Juno, Jakarta: PT Elex Media Komputindo, 2012.
Y. Amrizal dan R. Kurniati, “Game Aritmatika Berbasis Android,†Jurnal Inovtek Polbeng – Seri Informatika, vol. 1, no. 2, 2016.
M. Dr.Ir Wahyuni, Sistem Berkas, Yogyakarta: Andi Offset, 2013.



