Implementasi Algoritma Greedy Pada Game Pacman
DOI:
https://doi.org/10.30865/jurikom.v5i6.1001Abstract
Pacman is an arcade game developed by Namco and released in Japan on May 22, 1980. Pac-Man, which is still popular today, has also been released on other platforms such as Game Boy and SNES. The designer of this game is Toru Iwatani, who is a Namco employee. The concept of the game in the Pacman game is very simple: Players must control the Pacman character to eat all the small dots and other special objects that are in the maze without being caught by 4 ghosts. The greedy algorithm is used to find the current shortest path from the position of the ghost character to the position of the Pacman character.References
Pac-Man. http://en.wikipedia.org/wiki/Pacman . Waktu akses : 27 Oktober 2018 pukul 23:00
Munir. Rinaldi. “Diktat Kuliah IF2251 Strategi Algoritmikâ€. 2005. Bandung: Program Studi Teknik Informatika – Institut Teknologi Bandung
Nugroho Chandra. Timotus. “ Aplikasi Algoritma Greedy untuk Pergerakan Musuh pada Permainan Pac-Manâ€. 2010. Bandung: Program Studi Teknik Informatika – Institut Teknologi Bandung
Sumber source code program pacman : https://github.com/vilbeyli/Pacman . Waktu akses : 20 Oktober 2018



