Design and Build E-Modules for Mobile-Based Computer Science Study Program Practicum Learning
DOI:
https://doi.org/10.30865/ijics.v9i3.9406Keywords:
: Practicum Learning, E-Module, Mobile DevicesAbstract
The teaching and learning process in higher education does not only take place in the classroom but also requires a learning process outside the classroom or in the laboratory, so that students can practice the application of the theories they have learned in the classroom. The Computer Science Study Program, Faculty of Science and Technology UIN North Sumatra has courses whose learning is not only carried out in the classroom, but also carried out outside the classroom or laboratory, namely Practicum Courses which are carried out in the Laboratory. However, the learning of this Practicum Course has not been carried out optimally. As a result, students will have difficulty understanding practicum learning, so it is difficult to realize the vision and mission of UIN North Sumatra, which is to produce law graduates who excel in various fields of science, technology, and art studies with a transdisciplinary paradigm. Based on these problems, the idea of solving the issue is to Design and Build the E-Module for Practicum Learning for the Mobile-Based Computer Science Study Program through the preparation of Practicum Course Teaching Modules, consultation with the head of the study program, then coordinating with the lecturers who teach the practicum course, forming a management team and preparing modules, then making e-modules and designing interactively using applications that can operate on Android smartphones, as well as carry out socialization of E-Module Practicum learning.
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