BATUBARA, Muhammad Yusuf; MESRAN, Mesran; HASAN, Yasir. Penerapan Algoritma Simplified Memory Bounded A* Pada Permainan Hangman Indonesia. Jurnal Sistem Komputer dan Informatika (JSON), [S. l.], v. 3, n. 2, p. 74–80, 2021. DOI: 10.30865/json.v3i2.3586. Disponível em: https://ejurnal.stmik-budidarma.ac.id/index.php/JSON/article/view/3586. Acesso em: 28 oct. 2025.