Implementasi Metode Design Sprint dalam Perancangan UI/UX Aplikasi Golek Kost Berbasis Mobile
DOI:
https://doi.org/10.30865/json.v3i4.4262Keywords:
Design Sprint, Ui/Ux, Design Thinking, Mobile, Boarding HouseAbstract
The city of Yogyakarta is known as the City of Students or the City of Education because of the many educational centers that stand there. This has made students from outside the region interested in studying in Yogyakarta. The large number of students studying in Yogyakarta makes many people in Yogyakarta open boarding and renting businesses which is a necessity for students from outside the region who come to take their education. The difficulty in finding a boarding house or renting a place that fits the needs is the main obstacle faced due to the lack of information received. In the current era, the digitization process has developed rapidly because most people spend their time holding smartphones, so many mobile-based applications can help with all their needs and needs. One of them is a boarding house search application, e-commerce, and delivery services. However, these three service features are not yet in one application. This makes Golek Kost want to create a mobile-based application that consists of these three features, to make it easier for students to search for boarding houses, boarding furniture, and transportation/moving services. The method used in designing the Golek Kost application is the design sprint. In this method there are four stages, namely: understanding (understanding), divergent (developing), decide (decide), prototype (create a prototype), and validate (validation). The final result of this research is the validation of the prototype design from the UI and UX side, after getting feedback from potential users. Making this prototype design will be made using Figma tools.
References
Badan Pusat Statistik Provinsi D.I. Yogyakarta, “Jumlah Perguruan Tinggi, Mahasiswa, dan Tenaga Pendidik (Negeri dan Swasta) di Bawah Kementerian Agama Menurut Kabupaten/Kota di Provinsi DI Yogyakarta, 2018 dan 2019,†Jul. 27, 2020. https://yogyakarta.bps.go.id/statictable/2020/07/27/137/jumlah-perguruan-tinggi-mahasiswa-dan-tenaga-pendidik-negeri-dan-swasta-di-bawah-kementerian-agama-menurut-kabupaten-kota-di-provinsi-di-yogyakarta-2018-dan-2019-.html (accessed Jun. 10, 2022).
A. Swarnadwitya, “Design Thinking: Pengertian, Tahapan dan Contoh Penerapannya,†Binus University School of Information Systems, Mar. 17, 2020. https://sis.binus.ac.id/2020/03/17/design-thinking-pengertian-tahapan-dan-contoh-penerapannya/ (accessed Jun. 20, 2022).
L. Kusuma, “5 Tahap pada Design Sprint,†Binus University School of Information Systems, , Feb. 05, 2021. https://sis.binus.ac.id/2021/02/05/5-tahap-pada-design-sprint/ (accessed Jun. 10, 2022).
N. R. Ashshiddiqy et al., “Perancangan Mobile Application untuk Startup montirkeliling.com dengan Metode Design Sprint,†Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika (KARMAPATI), vol. 10, no. 3, 2021.
A. R. Pradana, M. Idris, S. Kom, and M. Kom, “Implentasi User Experince Pada Perancangan User Interface Mobile E-learning Dengan Pendekatan Design Thinking (Studi Kasus: Amikom Center).â€
R. Ramadan, H. Muslimah Az-Zahra, and R. I. Rokhmawati, “Perancangan User Interface Aplikasi EzyPay menggunakan Metode Design Sprint (Studi Kasus PT. Arta Elektronik Indonesia),†2019. [Online]. Available: http://j-ptiik.ub.ac.id
G. Ashari, “Perancangan Aplikasi Survei Kepuasan Pengguna Layanan Pengadilan,†Jurnal Sistem Komputer dan Informatika (JSON) Hal: 176−, vol. 188, no. 2, 2021, doi: 10.30865/json.v3i2.3669.
A. Thyo Priandika and W. Widiantoro, “PENERAPAN METODE DESAIN SPRINT PADA SISTEM PENDISTRIBUSIAN DAN PENGADAAN BARANG MENGGUNAKAN MOBILE,†2021.
C. Husnul Fitri and F. Rahma, “Evaluasi dan Perbaikan Tampilan Desain Antarmuka Pengguna Web Jogja Center dengan Metode Human-Centered Design.â€
M. Fatullah and A. Asfarian, “Perancangan Pengalaman Pengguna dari Aplikasi Eksplorasi Kampus Institut Pertanian Bogor Menggunakan Metode Design Sprint,†Jurnal Ilmu Komputer dan Agri-Informatika, vol. 8, no. 1, pp. 10–19, May 2021, doi: 10.29244/jika.8.1.10-19.
Admin, “Transform the way your team works,†Design Sprint. https://designsprintkit.withgoogle.com/ (accessed Jun. 10, 2022).
Admin, “Making 5-day designs sprint more user-centered,†UX for Masses, Mar. 06, 2018. http://www.uxforthemasses.com/ucd-design-sprint/ (accessed Jun. 11, 2022).
Admin, “Design sprint Methodology,†Design Sprint. https://designsprintkit.withgoogle.com/methodology/overview (accessed Jun. 10, 2022).
Admin, “Pengertian Design Sprint Beserta Manfaat dan Tahapannya,†iBest, Jun. 02, 2021. https://ibest.id/pengertian-design-sprint-beserta-manfaat-dan-tahapannya/ (accessed Jun. 22, 2022).
Admin, “Design Sprint,†Kemenkoan Komenfo Kabinet KM ITB, Mar. 10, 2022. https://km.itb.ac.id/2022/03/10/design-sprint/ (accessed Jun. 09, 2022).
R. F. Dam and T. Y. Siang, “What is Design Thinking and Why Is It So Popular?,†Interaction Design Foundation, 2021. https://www.interaction-design.org/literature/article/what-is-design-thinking-and-why-is-it-so-popular (accessed Jun. 20, 2022).



