Perancangan Aplikasi Kumpulan Komik Berbasis Android Menggunakan Algoritma Crochemore Perrin

 (*)Abdul Haris Siregar Mail (Universitas Budi Darma, Medan, Indonesia)
 Nelly Astuti Hasibuan (Universitas Budi Darma, Medan, Indonesia)

(*) Corresponding Author

DOI: http://dx.doi.org/10.30865/json.v2i1.2454

Abstract

Comic is a work of art that is designed using a collection of still images and is complemented by a text or story. Comics are a reading book needed by children and teenagers alike. In comics, apart from the interesting content of the stories, there are also moral messages embedded in each story. However, with the development of technology, there are many comics whose stories do not educate teenagers' characters, starting from pictures and no more educational moral messages embedded in the stories. The solution drawn from this problem is by designing an Android-based comic application that can be easily accessed and understood by the public, especially teenagers. However, due to the limitations of smartphone applications to present comic episodes, string matching is needed to search for comic titles. The string matching algorithm is a string matching algorithm that looks for a string consisting of several patterns (characters) in a large amount of text. For android-based comic applications, it is designed using the Crochemore-perrin algorithm

Keywords


String Matching, Search, Comic, Crochemore Perrin, Android

Full Text:

PDF


Article Metrics

Abstract View: 74 times | PDF View: 11 times

References

L. Sitorus, Algoritma dan Pemograman. Yogyakarta: ANDI, 2015.

dkk Riyanarto, Sematic Seacrh Pencarian Berdasarkan Konten. Indonesia: ANDI, 2012.

B. H. Lukmana, “PENERAPAN ALGORITMA CROCHEMORE-PERRI PADA,” vol. 17, pp. 37–42, 2018.

Tedi Sutardi, Antropologi : Mengungkap Keragaman Budaya untu Kelas IX Sekolah Menengah Atas/Madrasah Aliyah Program Bahasa. Bandung: PT Setia Purna Inves, 2007.

M. S. Rosa A.S, Rekayasa Perangkat Lunak. Bandung: informatika bandung, 2016.

Zamrony P.Juhara, Panduan Lengkap Pemograman Android. Yogyakarta: ANDI OFFSET, 2016.

Y. Supardi, Pemograman Database dengan Java dan Mysql. Yogyakarta: Elex Media Komputindo, 2010.

Mark L.Marphy, Beginning Android. USA, 2010.

A. A. B. Ginting and D. P. Utomo, "PERANCANGAN APLIKASI CATALOG WISATA DI SUMATERA UTARA MENGGUNAKAN ALGORITMA RABIN-KARP," KOMIK (Konferensi Nasional Teknologi Informasi dan Komputer), vol. 3, no. 1, pp. 57-63, 2019.

Bila bermanfaat silahkan share artikel ini

Berikan Komentar Anda terhadap artikel Perancangan Aplikasi Kumpulan Komik Berbasis Android Menggunakan Algoritma Crochemore Perrin

Refbacks

  • There are currently no refbacks.


Copyright (c) 2020 Abdul Haris Siregar, Nelly Astuti Hasibuan

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Jurnal Sistem Komputer dan Informatika (JSON)
Dikelola oleh STMIK Budi Darma
Sekretariat : Jln. Sisingamangaraja No. 338 Telp 061-7875998
email : jurnal.json@gmail.com


Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.